TheKON |2000|

---'   Rebels Proudly Presents: Kaydara FilmBox Online 2.5.2 with Cartoon Mode

|     Supplier...: TEAM REBELS   Release Date: 26-12-2000                 .

Cracker....: TEAM REBELS   O/S.........: NT/2000

Packager...: TEAM REBELS   Disks.......: 35

Protection.: GONE SOUTH!   Release Type: RiP [ ] iSO [X] PDA [ ]

---'   Release Notes:

FiLMBOX online is a real-time production system integrating character

animation, live motion capture, and real-time audio/video tools into a single,

unified digital environment. Used for film and TV production, as well as

pre-visualization and digital video assist, FiLMBOX online is the ultimate

platform for the live integration of 3D elements, live video, and multi-track audio.

In addition to a full suite of character animation and motion capture tools,

FiLMBOX online includes real-time input and output, allowing all the major

elements of a production (3D, video, camera control, motion control, and audio)

to be controlled and edited in real-time.

Bring It In

Supporting all major 3D model, animation, and motion capture formats,

FiLMBOX is the ideal tool for assembling and blending different character

elements. Place your characters immediately in the context of the final media,

using FiLMBOX’s built-in media toolset to add real-time video and audio

elements in combination with 3D.

Capture the moment

Use any number of optical, magnetic, or mechanical motion capture

devices, including real-time optical systems, to drive motion in real-time for as

many characters as you want.  With support for SMPTE timecode and

multiple-take recording, FiLMBOX online is the ideal solution for on-set

previsualization and digital video assist.

Drive it Live

Use FiLMBOX’s online’s robust suite of performance tools to control and

trigger your characters, synchronizing them with live video and multiple

audio channels, real-world cameras, lighting - with SMPTE accuracy, in

real-time.

Blast It Out

Once you’re satisfied with your work, render your characters using FiLMBOX’s

real-time rendering engine as part of an integrated virtual studio,

synchronizing your live 3D characters with video and audio tracks. Take

advantage of advanced photorealistic effects such as real-time reflections,

transparency, and volumetric lights to get a high-quality look. Finally, use

Kaydara’s award-winning Voice Reality™ technology to lip-sync your

characters in real-time.

New to FiLMBOX 2.5.2

This section gives a quick run-down of the following

new features and enhancements in the maintenance release

of FiLMBOX 2.5.2:

AVI Audio Rendering

- A bug in FiLMBOX Studio prevented the processing of AVI

files with audio (Renderer). This problem has been fixed.

AVI files are now processed with the audio specified in

the Media tool.

Full-Screen View

- The mouse pointer is now hidden when you switch to

full-screen view (Ctrl-S).

Lightwave 6.0 Endomorph 1.30

- FiLMBOX Studio 2.5.2 supports Lightwave 6.0 Endomorph

1.30. You should make the necessary adjustment when

loading Lightwave 6.0 files. For example, when using

Voice Reality with Lightwave 6.0, you no longer use

Morph-Targets or Gizmos for your facial animation, as

discussed on page 497 of the FiLMBOX Studio 2.5 User’s

Guide. Lightwave 6.0 now uses EndoMorphs for shape

animation. EndoMorphs are exported in Lightwave object

files (.lwo).

Live Video and VideoSync (SGI)

- Live video input and video synchronization have been

greatly improved.

SDK enhancements

- Routines for live optical capture and writing data

packets along a network (writedatagram) have been

improved.

Textures and Media

- A bug in FiLMBOX Studio prevented textures and media from

being found after reloading. In FiLMBOX Studio 2.5.2,

when you select a missing texture’s path, FiLMBOX

attempts to find all other missing textures at the new

path. In most cases, all missing textures and media are

found, but there may be a delay while the list of media

and textures are updated.

Vicon File Support (c3d)

- Support for the Vicon C3D format has been greatly

improved.

Video Clips

- The Play mode for playing video clips has been optimized.

2.0 Support for LightWave 6.0

FiLMBOX 2.5 now supports Lightwave 5.5/5.6 Scene,

Object and gizmo files, as well as the following

6.0 Plug-ins:

2.1 Lightwave 6.0 Scene Files (.lws)

1) Import

FiLMBOX 2.5 only supports Lightwave 6.0

scene files for importing and exporting. All object

files (.lwo) MUST be loaded into Lightwave 6.0 Layout

and saved as a scene file (.lws), then imported into

FiLMBOX.

2) Export

In FiLMBOX 2.5, you MUST “merge back” with

the original Lightwave 6.0 scene file (.lws) that you

imported into FiLMBOX. Making a backup of this scene

file is strongly recommended, since it will enable

you to start the export operation over again.

2.2 Lightwave 6.0 Object Files (.lwo)

1) SubPatch Objects

SubPatch objects are not yet visible

as a SubPatch surface (coming soon); FiLMBOX 2.5 shows

a SubPatch object as its polygon mesh source. The

object file (.lwo) is unaffected and is still a

SubPatch object when you “merged back” to Lightwave.

For the moment, the only way to get the SubPatch

resolution of your object in FiLMBOX is to “Freeze”

the SubPatch object in Lightwave 6.0 Modeler to make it

a polygon mesh.

2) Materials

Multiple materials are supported.

3) Textures

Only UV textures are supported. Other mapping

methods give bizarre results. Only use one texture per

object.

4) TRS Animation

Translations, Rotations and Scaling animation is supported

for importing and exporting. Imported keyframes from

Lightwave 6.0 do not have handles.

5) Bones

Bone animation is supported for importing and exporting.

6) Weighting

Standard Bone weighting is supported.Lightwave 6.0 Weight

Maps are not supported in FiLMBOX.

7) EndoMorphs

EndoMorphs used with Lightwave 6.0 MorphMixer

v.1.28 are supported in FiLMBOX 2.5, although the

MorphMixer v.1.30 (upgrade 6.0b of Lightwave) is not

yet supported.

Note: Bone and Morph animations are both supported at

the same time on the same object.

2.3 Lightwave 6.0 Lights

Multiple Lights are supported for importing and

exporting. Translation and Rotation animation is

supported. Certain Light envelopes are supported in

FiLMBOX: Color, Intensity and Cone Angle. The other

envelopes are not seen in FiLMBOX, but will stay intact

when you "merge back" to Lightwave.

Lights imported into FiLMBOX are represented as follows:

- LW6 Point Light = FB Point Light

- LW6 Spot Light = FB Spot Light

- LW6 Distant Light = FB Infinite Light

- LW6 Linear Light = FB Point Light

- LW6 Area Light = FB Point Light

All lights keep their original light type when you

"merge back" to Lightwave.

2.4 Lightwave 6.0 Cameras

Multiple Cameras are supported for importing and

exporting. Translation and Rotation animation is

supported. Camera envelopes are not yet supported in

FiLMBOX, but will stay intact when you "merge back"

to Lightwave.

2.5 Future Developments in Lightwave 6.0 support

The following features are under development, and

will be included in future releases of FiLMBOX Studio.

- Object Import/Export capability

- SubPatch object support in FiLMBOX

- Cubic, Spherical and Cylindrical Texture mapping

- Weight Maps for bone deformations

- MorphMixer v.1.30 support

- Import/Export Camera Zoom Factor envelops

3.0 NLE

The following is a list of the enhancements made to

NLE in the Animation tool:

1) Local Button

The Local button, located in the Edits

Pane, lets you designate whether the blend you are

performing is a General blend (body to body) or a

Local blend (body part to body).

2) Translation and Speed Fields

Translation and Speed fields are located in each

track’s take box. Use these fields to specify a

translation offset or speed scale increment for

each track.

3) NLE Function Buttons

A new pane to the right of the NLE editor contains

options and buttons that have replaced the

right-clicking functionality and contextual menus

of the Cut Area. The buttons are the following:

- Insert Track & Remove Track

- Insert Cut & Remove Cut

- Toggle Loop Mode (for cuts)

- Match Pivot

- Clear Pivot

- Snap On Frame

- Force Time

- Adjust Start&End (timecode)

4.0 Media Tool

1) Thumbnails

In the Video pane, you can now view media

as thumbnails.

2) Remapping All Media

If the path for media is changed,

you can remap all media by changing the path for the

first video clip or image.

3) Deck Control

A new panel in the Media tool lets you

add deck control. Version 2.5 only supports Sony 9

Pin VTR.

5.0 New Shaders

The following shaders have been added to the Rendering

tool of FiLMBOX v2.5. These shaders can be applied to

objects or scenes in an animation to produce reflection,

shadow or Z objects (3D mattes).

5.1 Reflection Shader

The Reflection shader lets you apply reflection to an

object or scene. The shader features are:

1) Reflection Type Options

Select one of the following reflection types:

- Live Planar Reflection: Plane reflecting moving

objects.

- Live Planar Reflection On Video: Plane reflecting

moving objects during a live video feed.

- Spherical Map: Object reflecting scene.

- Sphere Map: Object reflecting scene. Fixed camera position.

2) Reflection Intensity

Sets the amount of reflection applied.

3) Map Generation

Lets you generate a map of the selected or all the

objects with the reflection shader applied, or for

only the selected object.

4) Map Size

Sets the generated map size. The selected map size

determines the resolution of the map.

5.2 Shadow Map Shader

The Shadow shader lets you apply shadow to an object

or scene. The shader features are:

1) Shadow Intensity

Sets the amount of shadow applied.

2) Map Generation

Lets you generate a map of the objects with the

reflection shader applied. The generation types are:

- Generate Map for Selection

- Generate Map (for all objects with shader applied)

- Generate Preview Map for Selection

- Generate Preview Map (for all objects with shader applied)

3) Map Size

Sets the generated map size.

4) Light Area Sample Count

Sets the amount of light area to be sampled. The

more light area sampled, the higher the resolution

of the generated map.

5) Light Area Radius

Sets the light radius distribution.

5.3 Z Shader

Use the Z Shader to create a 3D matte for a scene.

When Z Shader is applied to a model, the model is

turned into a colorless 3D matte. A 3D matte has

depth, and is therefore respected by all other 3D

objects in the scene. A 3D matte lets you block out

parts of a scene, that are later replaced by video

footage.

6.0 Character Tool Enhancements

FiLMBOX 2.5 includes the following additions and

enhancements to the Character Tool:

6.1 Left and right glove support

6.2	Automatic offset control

6.3	Simplified plotting data and control set creation

6.4	Enhanced control over advanced mapping options

6.1 Cyberglove Support

In FiLMBOX 2.5, the Character tool lets you connect

glove devices to control the left and right hands of

your Actor. This lets you add realistic hand and

finger movement. Gloves may be set as live devices or

contain recorded data. In this version, only Cyberglove

is supported. Future versions may support other glove

manufacturers.

6.2 Plotting Animation and Creating Control Sets

Plotting data to a character and creating control sets

has been simplified in FiLMBOX version 2.5. To

automatically plot or create a control set, use the

following procedure:

1) Use the Character tool to map data from an optical

or magnetic source to a character model.

2) In the Character pane, click the Plot Animation

button. A dialog appears asking you if you want to

plot data to the character, to a control set, or

cancel the operation.

- Character

Select to plot the data from the optical or

magnetic source to the character model. The data

is plotted to the character on the current take.

NOTE: This option only appears if your character’s

source is set to Actor Input.

- Control Set

Select to create a control set. This option

creates a hierarchy of nulls and red markers

containing the plotted data. The source type is

changed to the new hierarchy (Control Set In) and

the source is changed to the created control set.

The new control set lets you create keyframe

animation over your capture data without altering

the original data.

- Cancel

Click Cancel to abort plotting data to the

character or a control set.

6.3 Automatic Offset Control

If you characterize your character when it is not in

a proper stance pose, you can use the Automatic Offset

pull-down menu at the bottom of the General pane to

add offsets which corrects arms, legs, or hands to the

proper stance pose. Click the Undo Offset button to

undo this correction. The Automatic Offset Control

options are as follows:

1) Arms

Corrects both arms.

2) Legs

Corrects legs, adjusting any gap that may have been

modelled between the legs.

3) Hands

Corrects hands used when mapping gloves to your

character.

6.4 Advanced Mapping Options

FiLMBOX 2.5 includes the following additions and

enhancements to the Advanced pane in the Character

Tool:

6.4.1 Saving and restoring sets of advanced options

6.4.2 Special Mapping Node

6.4.1 Saving and Restoring Advanced Options

The new Advanced Set field (at the top of the Advanced

pane in the Character pane) lets you duplicate, rename,

restore, or delete the current set of advanced mapping

options. The current advanced options are shown in the

Advanced pane. Beside the Advanced Set field, a series

of buttons let you perform the following actions:

1) Duplicate

Creates a new Advanced set based on the current.

The new set is named “<Default>” and is selected.

2) Delete

Deletes the current set of advanced options.

3) Rename

Lets you rename the current set of advanced options.

4) Restore

Restores the default advanced options replacing

the current set of advanced options.

6.4.2 Special Mapping Node

The new Special list of mapping nodes is available

when setting-up your character. The Special list

contains a single node, Hips Translation, that lets

you define a second null, bone, or node for your

model’s hip translation. Use the Hips Translation

node if your model uses two nulls, bones, or nodes to

control your model’s hips.

When you specify a Hips Translation node, the selected

node is sent the hips translation data and the original

hips node (Hips in the Base list) is sent the hips

rotation. If you do not specify a Hips Translation

node, both translation and rotation data is sent to

the Hips node.

6.5 Batch Processing in the Character Tool

The Character tool contains a new Batch pane that

lets you:

- Load different files of the same format into the

same scene, and apply the data to the selected

character

- Save all takes mapped to the selected character to

separate motion files

- Convert files from one format to another using the

selected character.

Before using the Batch pane, you must have mapped data

to a character using one of the data files that you

want to load or convert. When you import a motion file

and map its motion to an Actor and then a Character,

you are creating a guide for the Batch pane to convert

the other data files.

For example, you have four motion files stored in

Motion Analysis TRC format and you want to convert

these files to Acclaim AMC format. To convert each

manually, you would have to load each Motion Analysis

TRC motion file, map the data to an Actor and then a

Character, plot the data to the Character, and then

export each Character as an Acclaim AMC file.

The Batch pane simplifies this process by letting you

base all conversion on a single mapped Character. To

convert the same four Motion Analysis TRC files mentioned

above, you only need to load the first Motion Analysis

TRC file and map its data to an Actor and then a

Character. You can then use the character as a guide to

automatically convert the remaining motion files to the

Acclaim AMC format.

As with converting, if you are saving takes, all takes

must contain data mapped to the same character. All

data files or takes must be from the same capture

session, or from the same device.

7.0 Enhancements

FiLMBOX v2.5 includes the following enhancements:

1) Importing and Exporting

You can now import and export files at a selected

frame rate. When you import or export a data format

file, a dialog appears which lets you set the frame

rate.

2) Video In/Out for SGI 540/ONXY systems

FiLMBOX now supports Video input and output for

SGI 540/ONXY systems.

Installation Notes:

1) Unrar, and unzip.

2) Install.

3) Run the crack\crack_kaydara2.5.2.exe to patch the program.

4) Have fun!

---'   News:                                                               .

- Summer of 2K has been good to us. Loads of releases, dedicated

and talented members now makes us the strongest utils player of

all when it comes to releasing both ISO, RIP & PDA.

- The remaining members of the original  PWA  council  have decided

to disband the group and REBELS would like to pay respect  to our

friends  and  say  thanks for seven  years  of  good  competition

and great friendship! PWA was the dominant force of utils between

1992-2000 and they shall never be forgotten, all the best!

- Wheter it's a PDA, ISO or RIP release, the name is always REBELS

and the URL is www.rebels.org

- You have release you want to share with other end users?

Email us at rebels@rebels.org and we will help you out.

- Are you a dedicated cracker or retail software supplier and think

you have what it takes to make the team?

Fill out the form at www.rebels.org and we'll get back to you.

---'   REBELS [rebel]:                                                     .

| - To be a REBEL means that you don't follow any rules that conflict     .

|   with your own                                                         .

- To be a REBEL means that you are proud of who you are and what you do

- To be a REBEL means that you have a great attitude -- Your own

TO REBEL [to be a rebel]

- it is not a way of life, its a philosophy of life

- living according to your own goals and ideas

- REBELS do things their own way

- REBELS don't care about the scene, to them it was lost long ago

- REBELS are not trying to be #1

- REBELS are not "Leet"

- REBELS live and operate according to what they think is best

And guess what?  WE are REBELS!

---'   Brief history: The formation of the REBELS PC family:               .

REBELS PC became reality when Omnibuz and M:et met in 1992.

REBELS merged with PANTERA in 1995.  In November 1995 CB4 was founded

by Leddy from Rebels.  Later on he left REBELS to work full time with

the cracking group CB4 (CELLBLOCK 4).  CB4 merged with REBELS in

January 7th, 1997.  Since then REBELS have rebelled the scene with

our own very special and unique attitude, respect and friendship.

Our success has proven that the merges have truly been for the better.

It goes without saying that joining REBELS will forever change YOUR

life!

---'    REBELS sends greets out to:                                        .

|  Greets go out to all the end-users out there, we do this for you,      .

the people who use the utilities provided -- For which this group

was founded. This idea has almost disappeared in the scene today...

Special shouts go out to  the  sweetie for her years of  care  and

hard work as a former leader of Rebels. This is just a little note

to say thanks, it is appreciated and we love you!

/The family

LAiD BACK AND LO-KEY FOR LiFE!! "We Make All Days Party Days" (c) 1999

www.rebels.org     #rebels on EFnet    [updated 2000-08-31 by EffCee]