| Bruce Eckel's Thinking in C++, 2nd Ed | Contents | Prev | Next |
//: C25:PaperScissorsRock.cpp
// Demonstration of multiple dispatching
#include "../purge.h"
#include <iostream>
#include <vector>
#include <algorithm>
#include <cstdlib>
#include <ctime>
using namespace std;
class Paper;
class Scissors;
class Rock;
enum Outcome { win, lose, draw };
ostream&
operator<<(ostream& os, const Outcome out) {
switch(out) {
default:
case win: return os << "win";
case lose: return os << "lose";
case draw: return os << "draw";
}
}
class Item {
public:
virtual Outcome compete(const Item*) = 0;
virtual Outcome eval(const Paper*) const = 0;
virtual Outcome eval(const Scissors*) const= 0;
virtual Outcome eval(const Rock*) const = 0;
virtual ostream& print(ostream& os) const = 0;
virtual ~Item() {}
friend ostream&
operator<<(ostream& os, const Item* it) {
return it->print(os);
}
};
class Paper : public Item {
public:
Outcome compete(const Item* it) {
return it->eval(this);
}
Outcome eval(const Paper*) const {
return draw;
}
Outcome eval(const Scissors*) const {
return win;
}
Outcome eval(const Rock*) const {
return lose;
}
ostream& print(ostream& os) const {
return os << "Paper ";
}
};
class Scissors : public Item {
public:
Outcome compete(const Item* it) {
return it->eval(this);
}
Outcome eval(const Paper*) const {
return lose;
}
Outcome eval(const Scissors*) const {
return draw;
}
Outcome eval(const Rock*) const {
return win;
}
ostream& print(ostream& os) const {
return os << "Scissors";
}
};
class Rock : public Item {
public:
Outcome compete(const Item* it) {
return it->eval(this);
}
Outcome eval(const Paper*) const {
return win;
}
Outcome eval(const Scissors*) const {
return lose;
}
Outcome eval(const Rock*) const {
return draw;
}
ostream& print(ostream& os) const {
return os << "Rock ";
}
};
struct ItemGen {
ItemGen() { srand(time(0)); }
Item* operator()() {
switch(rand() % 3) {
default:
case 0:
return new Scissors();
case 1:
return new Paper();
case 2:
return new Rock();
}
}
};
struct Compete {
Outcome operator()(Item* a, Item* b) {
cout << a << "\t" << b << "\t";
return a->compete(b);
}
};
int main() {
const int sz = 20;
vector<Item*> v(sz*2);
generate(v.begin(), v.end(), ItemGen());
transform(v.begin(), v.begin() + sz,
v.begin() + sz,
ostream_iterator<Outcome>(cout, "\n"),
Compete());
purge(v);//: C25:BeeAndFlowers.cpp
// Demonstration of "visitor" pattern
#include "../purge.h"
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <cstdlib>
#include <ctime>
using namespace std;
class Gladiolus;
class Renuculus;
class Chrysanthemum;
class Visitor {
public:
virtual void visit(Gladiolus* f) = 0;
virtual void visit(Renuculus* f) = 0;
virtual void visit(Chrysanthemum* f) = 0;
virtual ~Visitor() {}
};
class Flower {
public:
virtual void accept(Visitor&) = 0;
virtual ~Flower() {}
};
class Gladiolus : public Flower {
public:
virtual void accept(Visitor& v) {
v.visit(this);
}
};
class Renuculus : public Flower {
public:
virtual void accept(Visitor& v) {
v.visit(this);
}
};
class Chrysanthemum : public Flower {
public:
virtual void accept(Visitor& v) {
v.visit(this);
}
};
// Add the ability to produce a string:
class StringVal : public Visitor {
string s;
public:
operator const string&() { return s; }
virtual void visit(Gladiolus*) {
s = "Gladiolus";
}
virtual void visit(Renuculus*) {
s = "Renuculus";
}
virtual void visit(Chrysanthemum*) {
s = "Chrysanthemum";
}
};
// Add the ability to do "Bee" activities:
class Bee : public Visitor {
public:
virtual void visit(Gladiolus*) {
cout << "Bee and Gladiolus\n";
}
virtual void visit(Renuculus*) {
cout << "Bee and Renuculus\n";
}
virtual void visit(Chrysanthemum*) {
cout << "Bee and Chrysanthemum\n";
}
};
struct FlowerGen {
FlowerGen() { srand(time(0)); }
Flower* operator()() {
switch(rand() % 3) {
default:
case 0: return new Gladiolus();
case 1: return new Renuculus();
case 2: return new Chrysanthemum();
}
}
};
int main() {
vector<Flower*> v(10);
generate(v.begin(), v.end(), FlowerGen());
vector<Flower*>::iterator it;
// It's almost as if I added a virtual function
// to produce a Flower string representation:
StringVal sval;
for(it = v.begin(); it != v.end(); it++) {
(*it)->accept(sval);
cout << string(sval) << endl;
}
// Perform "Bee" operation on all Flowers:
Bee bee;
for(it = v.begin(); it != v.end(); it++)
(*it)->accept(bee);
purge(v);