Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)
    Vendor:   NVIDIA
    VRAM:     3040 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\CSCore.dll (this message is harmless)
Loading C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\CSCore.dll into Unity Child Domain
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\System.Drawing.dll into Unity Child Domain
- Completed reload, in  0.047 seconds
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Tyler\Documents\Real-TIme LED Matrix\New Builds\LEDMatrixControl1.3.2_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1080 60Hz; virtual: 4160x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.557486 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 25dc -> priority: 1 
  Thread -> id: 1bd4 -> priority: 1 
