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View Full Version : Interesting book on RCE


Polaris
January 7th, 2005, 15:10
Ok this is still to come but... Sounds interesting We'll see...

http://eu.wiley.com/WileyCDA/WileyTitle/productCd-0764574817.html

disavowed
January 10th, 2005, 21:14
Hmm... this concerns me:

"Offers a primer on advanced reverse-engineering, delving into 'disassembly'-code-level reverse engineering-and explaining how to decipher assembly language"

Hmm... if disassembling is considered advanced, I don't know what that says about the rest of the book. Maybe I'm misreading the line or am being too critical.

Thanks for posting the link, though, Polaris!

Polaris
January 11th, 2005, 02:51
Sure... The great danger with this kind of books is that they turn out into "beginner's stuff"

However the description says: "Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various
applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering."

So maybe it will first introduce assembly (but I ask:how can be something complex like asm just introduced???) and then carry on more advanced tasks....

We'll see..........

Byez!

Silver
January 12th, 2005, 12:58
One comment in it's defence. Every "advanced" topic book from a major publisher contains beginner sections. It's the same with DirectX books. The publisher mandates that the authors must dedicate a percentage of the book (say, 25%) to covering basic topics. The thinking behind this is that it allows anyone to pick up the book and use it. In reality all it does is fool people into thinking the book is appropriate for them, and when they get home they're very disappointed to not understand a word of it. To give a practical example, some of the Premier Press DirectX books are supposedly for advanced DX coders. Excluding the fact that they're not, they even have a C++ primer section along with an introduction to DX. If you don't even know C++ before starting on DirectX, you shouldn't be looking at any DX books.

I guess it's the same principle. Not the authors fault, the publisher pays the bills...